playMaker

Author Topic: Load Level Workflow 1.3  (Read 12948 times)

marcos

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Re: Load Level Workflow 1.3
« Reply #15 on: February 29, 2012, 10:02:23 PM »
Did the scene I sent you reproduce it on your end?

Could it be a Unity Basic vs Pro thing? I'm only on iOS Basic at the moment.

jeanfabre

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Re: Load Level Workflow 1.3
« Reply #16 on: March 01, 2012, 12:33:52 AM »
Hi,

 I'll try and build one, the thing is, this project is under nda, and I have to have the right to share it... so I need to extract the problem.

 Bye,

 Jean

Alex Chouls

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Re: Load Level Workflow 1.3
« Reply #17 on: March 02, 2012, 05:24:08 PM »
@marcos: Sorry somehow I misplaced that project - but I found it and am looking at it now... seems like a great repro - thanks!

Alex Chouls

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Re: Load Level Workflow 1.3
« Reply #18 on: March 02, 2012, 07:42:01 PM »
I think this is fixed (it seems that MonoBehaviour.OnDisable is NOT always called before OnDestroy...?).

Unfortunately the Unity Asset Store tools are a little broken at the moment, so I'm waiting for the fix before submitting an update.

In the meantime I sent out a beta for testing.

marcos

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Re: Load Level Workflow 1.3
« Reply #19 on: March 02, 2012, 09:01:08 PM »
Oh awesome! I hope my repro helped!

I don't think I get access to the google group from my hotmail address, so I sent you a request from my gmail account.

Thanks!

elvis75k

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Re: Load Level Workflow 1.3
« Reply #20 on: March 08, 2012, 07:37:44 PM »
Dear Alex, i have no more workaround (!) for this issue, and now i really need to go through. Is it possible for you to send me the fixed components from the beta release? Since i'm working at last 20 hours per day with pm, will you consider adding me to the playmaker beta team? i was in the early beta stage too.. remember?

Thanks, elvis.

edit: once again, removing the disabled FSM component in the scene did again fix the issue.
« Last Edit: March 08, 2012, 07:44:19 PM by elvis75k »

Alex Chouls

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Re: Load Level Workflow 1.3
« Reply #21 on: March 14, 2012, 01:17:45 AM »
@elvis75k: Did you get the beta invite? Did it fix the issue?

elvis75k

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Re: Load Level Workflow 1.3
« Reply #22 on: March 14, 2012, 04:36:16 AM »
@AlexChouls nope. Sent you a pm after checking in my empty message inbox.
In the mean time i can tell you something i've discovered: if i leave the scene num. 1 while iTween is running (iTween is moving the main.camera) i get the error on the loaded scene when another iTween start (not immedialely). If i stop the iTween before i leave the scene, all is fine.
Thank you!

 edit: my forum in/out box message is empty. Outbox must have been archived the pm i've just sent to you?
« Last Edit: March 14, 2012, 04:44:50 AM by elvis75k »