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Author Topic: Unity UI vs nGUI  (Read 4763 times)

Alatriste

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Unity UI vs nGUI
« on: October 07, 2015, 01:56:43 PM »
Hi, I'm still new in Unity and I'm reading about the best ways to display text and pop-ups, etc. I read the old GUI system is not worthy to learn since is legacy and that there are currently two main options: nGUI and Unity UI. Which one you guys recommend to go for and more important, which one works better with Playmaker?

Thanks!

jeanfabre

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Re: Unity UI vs nGUI
« Reply #1 on: October 07, 2015, 03:11:11 PM »
Hi,

 I would suggest Unity UI. It make sense because it's safer in the long run, and we support it "officially" via the Ecosystem because it's part of Unity. Currently, Unity UI is way more accessible from PlayMaker than NGUI, however, I have done projects with NGUI and the set of actions and proxies available works very well too.

You know where to find PlayMaker support for Ngui and uGui right?

 Bye,

 Jean

Lane

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Re: Unity UI vs nGUI
« Reply #2 on: October 07, 2015, 03:45:07 PM »
Unity UI / uGUI is super easy to use and Unity is constantly developing it. It's part of the core framework and squishes just about all of the competing tools in the GUI department. Like Jean says too, its the safer choice.
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braintapgames

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Re: Unity UI vs nGUI
« Reply #3 on: October 07, 2015, 08:19:05 PM »
I would highly recommend uGUI since it's easy to learn and Unity supported (plus it's free). That coupled with the uGUI proxy package from Playmaker, it's even simpler (watch the tutorials for more info).

Alatriste

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Re: Unity UI vs nGUI
« Reply #4 on: October 08, 2015, 03:57:38 AM »
Thank you all for your answers. I will go for Unity UI then. :)
@jean: yes, I know where to find the information. Thanks!