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Author Topic: GameObject Time Rewind  (Read 3233 times)

dudebxl

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GameObject Time Rewind
« on: December 13, 2015, 10:02:24 AM »
We can reverse particles, we can reverse tweens but can we reverse physics? Now we can!

Reverse yours physics with 'GameObject Time Rewind'.

Enjoy  :D

on ecosystem or https://snipt.net/dudebxl/


Note: 1. If you reverse a lot of objects in a scene it will have an impact on the memory (will use more memory). To solve that (if needed) you will need to serialise the lists as bytes and read/write on the fly. 2. You can add components to reverse and it is marked in the code where to make the edits.
« Last Edit: December 13, 2015, 09:04:35 PM by dudebxl »

foxdeltagames

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Re: GameObject Time Rewind
« Reply #1 on: December 13, 2015, 05:21:47 PM »
what the heck.. that's s cool! nice job man :D

PlaymakerNOOB

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Re: GameObject Time Rewind
« Reply #2 on: December 13, 2015, 10:53:27 PM »
Thats pretty darn cool.

djaydino

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Re: GameObject Time Rewind
« Reply #3 on: December 14, 2015, 03:15:26 AM »
Hi,
wow! Nice action indeed!!

jeanfabre

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Re: GameObject Time Rewind
« Reply #4 on: December 14, 2015, 05:55:18 AM »
Hi,

 Indeed, I tweeted about it.
 
Bye,

 Jean