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Author Topic: Controller Simple Move and Rigidbody  (Read 2801 times)

MarkD

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Controller Simple Move and Rigidbody
« on: January 23, 2016, 06:38:34 PM »
Hey guys,

I'm using Controller Simple Move to guide my player character around my game level and I'm trying to manipulate the speed the character moves in certain directions.  Aka, the wind is blowing in your face, you need to slow down.

I've got a rigidbody assigned to the player model, but it seems to be having zero effect.  Does Simple move override rigidbody physics?

mdotstrange

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Re: Controller Simple Move and Rigidbody
« Reply #1 on: January 23, 2016, 07:27:00 PM »
Yes-I believe the Controller move and Simple move ignore rigidbody physics-

You could adjust the input multiplier to slow the character down- and use triggers to control when it turns on and off-
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MarkD

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Re: Controller Simple Move and Rigidbody
« Reply #2 on: January 23, 2016, 07:34:16 PM »
Ok - good to know!

Adjusting the input multipliers seems like a good idea.  Can you point me in the right direction on how to do that through playmaker?  I don't see that property on the character controller.

MarkD

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Re: Controller Simple Move and Rigidbody
« Reply #3 on: January 24, 2016, 12:07:10 AM »
To be clear, I'm looking to change/slow the speed for a specific direction. Aka, if you move into the wind, you go slowly.  If you move with the wind, you speed up.

Can anyone think of how to do that with a simple character controller?