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Author Topic: Platforming style roll-a-ball game  (Read 1354 times)

serenefox

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Platforming style roll-a-ball game
« on: January 27, 2016, 09:20:22 PM »
Update 2:

I changed a lot of stuff since the last time I posted, hopefully for the better. The majority of this is done just with playmaker. About 95%. Anyway I haven't had much time to work on it since I am working on another game as well(mainly on the other game). If anyone has feedback based on the video please let me know it would be greatly appreciated.  :D I am going for a classic late 90's type of game style. I am going to redo the health system too to show on the player ball itself.

https://www.facebook.com/SerenefoxGames/videos/vb.1452292418343710/1734904043415878/?type=3&video_source=pages_video_set


Update 1:

New snow level progress before baking lighting:
https://www.youtube.com/watch?v=rLuDaprAOe0

Original Post:

Hello Playmaker community,

I just wanted to share my first real update for my newest game coming for iOS and Android. I have been using Playmaker for almost two years now and with every game, I learn more and more. It's awesome. I wouldn't have gotten this far without Jean though, it doesn't show it in the video but I also have tilt controls with a dynamic camera, and the ball rolls perfectly based on the direction of the camera thanks to Jean's help :D Anyway here is the video update on youtube.

Just finished the chairlift today. I might change a few textures though.

« Last Edit: May 09, 2016, 02:35:01 AM by serenefox »
Recent Published Games:

Don't Pop! Dungeon - iOS/Android

jasperPT

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Re: Platforming style roll-a-ball game
« Reply #1 on: January 31, 2016, 02:20:47 AM »
Looks great!

It gives a good sense of exploration from that video.

Main thing I would say is work on the look and feel of things, the ball looks neat but the colours of your environment don't work too well together.

Perhaps use some colour tools like these - https://color.adobe.com/create/color-wheel/
https://coolors.co/
http://paletton.com/#uid=1000u0kllllaFw0g0qFqFg0w0aF

To pick some nice colour schemes that work together, (there are loads of user generated ones as well)
And try to tie it into you environments.

serenefox

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Re: Platforming style roll-a-ball game
« Reply #2 on: January 31, 2016, 07:38:14 PM »
Hi Jasper,

Thanks for the reply, do you mean the environment colors don't go well with the ball or the environment colors don't go well with each other? Also thanks for the color wheel links I have been looking for that second link for a while now but couldn't seem to find it. Since the video I have started back at square one with that particular level, I was basically just trying to show my chairlift in that one.

Basically the idea I am going for is you (the ball) is a antivirus program that has to manually go in and collect items from different environments or levels in video games to fix a computer.
Recent Published Games:

Don't Pop! Dungeon - iOS/Android

serenefox

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Re: Platforming style roll-a-ball game
« Reply #3 on: February 10, 2016, 10:32:15 PM »
Remade the first snow level: https://www.youtube.com/watch?v=rLuDaprAOe0

Is there anyway to brighten the dark areas with a shader instead of another light? I am targeting mobile and I really just want to use the one directional light. I don't want to bake lighting unless I really have to. Even though I think I might have too. Also the video is a little laggy but it runs great on all devices tested on.


Edit: I have since baked the lighting, looks much better.
« Last Edit: February 11, 2016, 10:41:01 AM by serenefox »
Recent Published Games:

Don't Pop! Dungeon - iOS/Android

serenefox

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Re: Platforming style roll-a-ball game
« Reply #4 on: May 09, 2016, 02:38:00 AM »
Updated with a video in the original post. Feedback is welcome. Update 2.
Recent Published Games:

Don't Pop! Dungeon - iOS/Android