playMaker

Author Topic: Set uGUI Component Proxy Target & Event  (Read 1680 times)

bfd

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  • Posts: 21
Set uGUI Component Proxy Target & Event
« on: February 16, 2016, 05:48:01 PM »
As mentioned in this post I'm trying to have a prefab GUI object send an event to an existing scene object. As far as I can tell, the best way to do this is to have an FSM on the prefab that pulls the correct target from a global GameObject variable and inserts it into the target GameObject field on the uGUI component proxy.

As versatile as SetProperty is, it doesn't seem to play nicely with the uGUI component proxy so an action to interact directly with this component would be great.

Thanks!