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Author Topic: Microphone input[SOLVED]  (Read 3161 times)

Gaziu

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Microphone input[SOLVED]
« on: May 23, 2016, 08:27:51 AM »
HI
I`m pretty new at Unity. My ask.
Anybody know how to use action "Microphone Get Device Input Level". I need to make a scene where the framerate of animation is controlled by the loudness of voice via microphone. This is my first post I  appreciate your anwer.
« Last Edit: June 08, 2016, 04:48:07 AM by jeanfabre »

jeanfabre

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Re: Microphone input
« Reply #1 on: May 26, 2016, 03:50:58 AM »
Hi,

Defining the device's name: Passing null or an empty string will pick the default device.

 If that doesn't work, can you tell me what's happening?

Bye,

 Jean

Gaziu

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Re: Microphone input
« Reply #2 on: May 26, 2016, 06:13:16 AM »
Thanks
For now i use a simple script (MicrophoneInput) assign to empty object with audio source and get property from playmaker (var loudness) and all work
Big thanx
rafał

kipiripi

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Re: Microphone input
« Reply #3 on: September 30, 2016, 09:38:34 AM »
I passed Null but not working.Cant catch the defaulth device.
Anyway to catch devicename by variables_?


Hi,

Defining the device's name: Passing null or an empty string will pick the default device.

 If that doesn't work, can you tell me what's happening?




Bye,

 Jean

jeanfabre

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Re: Microphone input[SOLVED]
« Reply #4 on: October 14, 2016, 03:51:39 AM »
Hi,

 what device does it catches then?

Bye,

 Jean

alperozgunyesil

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Re: Microphone input
« Reply #5 on: April 02, 2018, 11:57:37 AM »
Thanks
For now i use a simple script (MicrophoneInput) assign to empty object with audio source and get property from playmaker (var loudness) and all work
Big thanx
rafał

I'm pretty noob about scripts, can you explain to me how can i solve this problem for me? I couldn't use the scripts that i found. Do you have a chance to sent me yours?