I set up a system for my bonuses where a single prefab defines everything by its name.
If I call it in example 0003000, that will be a bonus of 3000 points, and it will spawn the right prefab, and the prefab will do the rest.
I found a problem now though. I have a certain number of these bonuses, more than 20, and the number of possible events in a state seems limited by the size the state can get in the UI.
I added a certain number of events, and it keeps getting them, but they are not visualized past line 16, this last line gets cut in the UI.
Is this to be considered a bug, a limitation, a feature?
Or am I doing it wrong? Is there a better/cleaner way to make this thing clean?
Keep in mind that the bonuses have identified names: there is 0003000, or 0000666 or 0007650. I was setting up case by case with a compare and the string name.
Annoying and dirty work, I know, but once done, I wouldn't have to touch it anymore.