Ok, I narrowed down the issue:
I have a state that has the following actions:
- Audio Play (or "Play Sound" doesn't really matter)
- Send Event
- Get Owner
- Destroy Object
In this case the volume is really quiet, but if I create an intermediate state with just the "Audio Play" (and a FINISHED transition to the other state), the volume is fine. If I instead use "Play Sound" the issue persists.
Can somebody let me know why this happens? I would prefer to have everything in one state, instead of having to create intermediate state just for the audio.