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Author Topic: Animated EmissionMap  (Read 2079 times)

blackant

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Animated EmissionMap
« on: July 26, 2016, 08:33:03 AM »
Hi Guys !

Long time without assking any question,

i'm actually trying to make an animated effect of textured lights witch will be on and off alternativelly, so for me, the best way to do that is to animate the map on _EmissionMap.

So, i have attached an FSM to the object and added an action Animate Float and Set Offset Texture.

But if it works perfectly for _MainTex, this is not the case for _EmissionMap.


is someone knows what is the problem  and how to solve it ?
« Last Edit: July 26, 2016, 08:39:29 AM by blackant »

blackant

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Re: Animated EmissionMap
« Reply #1 on: August 02, 2016, 01:52:16 AM »
no idea for this too ?

blackant

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Re: Animated EmissionMap
« Reply #2 on: August 06, 2016, 02:02:39 PM »
bump

cwmanley

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Re: Animated EmissionMap
« Reply #3 on: August 07, 2016, 10:25:43 AM »
Hello,

Looking at the Standard Shader I think the _EmissionMap uses  the _MainTex's UV's.