So I store all of my "levels" currently in one scene, under different game objects (ex. Level 1, Level 2, etc) with children, and use FSMs to call them up, and disable them when done. My problem is if the player goes back to try and play an older level, nothing is reset!
I read the topic here:
http://hutonggames.com/playmakerforum/index.php?topic=1014.0 talking about loading new scenes, but I don't think that's what I want here, since I would like to do this all within one scene if possible.
I'd like to know how to reset one of these parent game objects and all of their children to the point where they existed at runtime (transforms all reverted, destroyed objects re-created etc).
This might be more of a general unity question because I'm not even sure if it's possible to do this - but I hope so, because it would seem inefficient to have to make a new scene for each level, when the assets do not change much at all.
I am making great progress so far with playmaker in making my little game in the few hours of spare time that I have, and I very much appreciate the community help here!