Author Topic: References tab for FSM's  (Read 937 times)


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References tab for FSM's
« on: August 09, 2016, 07:13:15 PM »
A quick idea that might be possible and would help debugging issues so much easier.

A reference tab, like variables it would have a list of the references in that FSM. ie if you set a property of a text mesh, that would be in the list with the number of references in that FSM. Activating a gameobject .. that game object would be in the list.

How possible is this?
And could this also work with Action used in an FSM
« Last Edit: August 09, 2016, 07:23:43 PM by escpodgames »


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Re: References tab for FSM's
« Reply #1 on: August 10, 2016, 01:42:06 AM »

 In principle yes, it's possible and this is how I created the linker wizard. But this has a huge impact on editor performances. and would need editing actions to log their "action" details basically.

So here, the best option is to edit an existing action and add a log to debug your context, and once this is fixed you can revert the action.

If you need to help on editing the actions, let me know I can provide an example and then you can deploy to other actions.