Thanks, i had finally figured it out over the weekend by adding the Force with 0,0,1 as a vector3.forward and started to figure out how to use the transform rotate just right to smooth out the actions.
Thanks for the tip on the EcoSystem, i will check it out. While I still lean more on the actual C# scripting this asset allowed me to finally create an enemy AI and I forsee many other aspects I am going to utilize this in.