I have narrowed down an issue with exporting webGL out of Unity 5.4.1f1 using Playmaker 1.8.3.
I am trying to activate an object in the scene by dragging the object into another object's FSM and using game object>Set property>Active and enabling "active".
It works in editor and on a windows build but it doesnt seem to work when I build out as WebGL.
If you could look into this it would be most appreciated because I know I myself and many others use this function to activate objects in the scene.