Hi Jean
Thanks for the reply, we have already got the Playmaker Vuforia events installed from the Ecosystem.
Because of how the user defined target works, it clones it self without the fsm's updating to the newly created character. This means when we click buttons on our UI to cycle through animations, only the original target will do the animations and the cloned ones do not. We don't know how to update the actions in the fsm to target the clone that was created by making a new user defined target.
Just on a side note we do not know much about coding.
Thanks