Right, I've managed to trigger state transitions using global events from Fungus by using the code found on https://hutonggames.fogbugz.com/default.asp?W329
, but I was wonder if you could help just a little bit more.
The lines that get and set a variable don't seem to do anything for me, and I don't know enough about the Playmaker engine to understand what I'm doing wrong; correct me if I'm wrong, but is this what's happening: a FsmFloat variable called floatVariable is created, and then being made equal to a (presumably preexisting) float called "myFloat" is then made equal to 0.5? Is this suppposed to make myFloat equal to floatVariable as when when you send the event? Because I'm trying to write from Fungus to Playmaker and my code doesn't do that. (Edit: I've attached my script if you want to look at it)
I've decided to not use the uGUI proxy for this because I seem to be able to achieve my desired functionality with it and because that it would be one thing more that the user would need to download in order to run the program and I want to keep those at a minimum, despite this I find the uGui quite promising and would like know more of it's capabilities, is there a tutorial or series that can tell me more about it beyond accessing the FSM and writing variables?
Finally, I have the core functionality done for this project, being able to read and write variables between the two engines, execute blocks from Playmaker, and state transitions using global events, but there's not a lot of code at the end of the day. Is there any functionality you can think of that you'd like to see implemented?