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Sharing custom or generic objects?
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Topic: Sharing custom or generic objects? (Read 1925 times)
kru
Playmaker Newbie
Posts: 3
Sharing custom or generic objects?
«
on:
April 16, 2012, 12:15:12 AM »
What is the method to store and share objects that don't inherit from UnityEngine.Object or FsmObject?
For example, storing the Noise2D object from libnoise for use by other states.
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Sharing custom or generic objects?