playMaker

Author Topic: Sharing custom or generic objects?  (Read 1925 times)

kru

  • Playmaker Newbie
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  • Posts: 3
Sharing custom or generic objects?
« on: April 16, 2012, 12:15:12 AM »
What is the method to store and share objects that don't inherit from UnityEngine.Object or FsmObject?


For example, storing the Noise2D object from libnoise for use by other states.