Hey, I have a network, it's too hard to explain it here, but basically, I am disabling certain objects that contain FSM's and enabling other's. I have an FSM that does a few states and then stops on one. The point where it stops only contains an 'activate game object' and it is set to turn an empty game object off.
It stops here, and doesn't flow onto the following node using the FINISHED event.
I have looked through the log, but can't find any clue as to why it stops.
It's a bit pie in the sky, but does anyone have suggestion??