Hi,
I am wondering if anyone would have insight as to how to accomplish this. I want to make a snowboarding game but I need to figure out the logic for a snowboarding controller/system.
I want to be able to be able to have a character on a snowboard and to be able to basically stick to the ground unless input for a jump is pressed or if going fairly fast over a bump maybe the character comes off the ground a bit?
I saw the game "Shred it!" on iOS looks kind of like what I am aiming for as they have slight little bumps in their ground mesh just enough for the character to move up/down over them but not come off the ground. Also how would you make a character go down a slope at a steady pace?
Thanks for any insight!