playMaker

Author Topic: in app purchases with playmaker [solved]  (Read 2546 times)

Ofonna

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in app purchases with playmaker [solved]
« on: February 21, 2017, 01:16:31 AM »
heyy guys, first of all, thank you to who ever replies because i believe this question is clearly a newbie question. but i haven't found any valuable tutorial teaching the implementation of in app purchases with playmaker, i would really appreciate any input from you or a link to a good tutorial on implementing IAPs in playmaker
« Last Edit: February 22, 2017, 02:08:58 AM by Carmichael »

djaydino

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Re: in app purchases with playmaker
« Reply #1 on: February 21, 2017, 02:25:28 AM »
Hi,
I think because most of the people use 'stan's assets'
They have PM actions included and also documentation on their website.

HeathClose

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Re: in app purchases with playmaker
« Reply #2 on: February 21, 2017, 08:17:03 AM »
with unity codeless iap, you don't need to use any playmaker actions at all to set up a shop... just what you want to happen after the buy...

so for example... i buy 5000 gold... and unity codeless iap does all the heavy lifting.. then on success, point it at your fsm to take care of everything device side... like playing the awesome buy sound... adding the gold... saving the gold amount... etc... but to actually make the purchases happen... playmaker isn't needed..

https://docs.unity3d.com/Manual/UnityIAPCodelessIAP.html

Ofonna

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Re: in app purchases with playmaker
« Reply #3 on: February 21, 2017, 08:36:56 PM »
thank you so much guys!
looking at the unity codless iap button and it looks great and seems like i don't need any external plugin, but i may still purchase stans asset as it seems to give flexibility.

great thanks to you guys!