Thanks, but with create object, you can set a game object as a location point, no? That's what the "spawn point" is for? I don't see where converting from world to screen would come into it if I've already positioned the game object to spawn at.
Maybe I should specify I'm in 2D, but right now I've taken it even more simply to creating an empty game object, and on the FSM for that object, using create object and setting spawn point to an empty game object (dragging it from hierarchy to spawn point) and it's still not spawning.
The game object is on a canvas panel.
Can someone show me a simple 2d spawner???