Hi,
I am creating a simple 2D game and well let me describe my issue and what I have done so far (please note I have watched countless tutorials before i came to this fourm)
1. I am creating a simple 2D game using unity 5.50f3 2d sprites and am still in the prototye stage. I have created two animations for my character , Idle and Jump and well I have an animator controller looking like:
Entry --> Idle <-----> Walk
2. So went to playmaker window and added two FSM states with the events called IDLE and WALK.
3. What I am confused is when I am in the IDLE state i want it to play my idle animation and when I am in my walk State I want to to play the WALK animation. So to each state I added "Play Animation" via the ACTION BROWSER and added the animation to the relative state.
4. When I press play it plays BOTH animations no matter what state I am in :s.
eveything I did is based on this video:
https://www.youtube.com/watchv=dmUEN3txNPY&index=3&list=PLC759306A1E692A10I cannot figure out what I did wrong. What concept am I missing here?
Is something wrong with my Animation Controller configuration?
I am willing to explain more..
Thanks guys