Hello everyone.
I have a problem.
In my "GameMaster" Object i get all the connected pad and assign a value to a variable 'CurrentPadNumber".
In the GameMaster i Create the players and store it a variable "currentPlayer".
I'd like todynamically pass the stored object the value of that "CurrentPadNumber" but when i use the "Set FSM Variable" action it seems that i can't access the FSM names and variable of the "currentPlayer".
Simply put i want to pass values to a created object instance.
Thank you