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Author Topic: Request for Postprocessing Stack Actions  (Read 717 times)

Kubold

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Request for Postprocessing Stack Actions
« on: May 07, 2017, 02:29:29 AM »
Hi,

Unity claims that you can change the values of the Postprocessing Stack (https://www.assetstore.unity3d.com/en/#!/content/83912) at runtime.

Since this feature became a standard and the regular image effects became "legacy", we would use a set of Actions for changing the values (for example to smoothly change DOF at runtime, or gradually desaturate the scene, increase the noise and such).

Right now, with the "Set Property Action" you can only enable or disable chosen effect, but you don't have access to actual values.

Thanks!

tcmeric

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Re: Request for Postprocessing Stack Actions
« Reply #1 on: May 07, 2017, 04:24:51 AM »
I am just about finished the actions for this. (All the actions are complete, just organizing them, proofing, etc).

You can find them free here: https://github.com/dumbgamedev/postprocess_playmaker

They do also require the use of Keijiros script, called: Post Processing Stack Utilities. Which works as a sort of bridge. https://github.com/keijiro/PostProcessingUtilities . What is does is clones the post processing stack settings at runtime, so that the playmaker actions dont permanently change your settings. (Ie, we want things to go back to default after the game is stopped).

This set of actions was funded via my Patreon account, so shout out to everyone there: http://patreon.com/playmaker . The more people who pledge, the faster these things get done and the more sets I can push out.

I am working on a quick tutorial how to use these actions. Should be done pretty soon.
« Last Edit: May 07, 2017, 04:27:47 AM by tcmeric »

tcmeric

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Re: Request for Postprocessing Stack Actions
« Reply #2 on: May 07, 2017, 08:44:44 AM »
You can find the tutorial video here: https://www.youtube.com/watch?v=K_UIGu4qURQ

Kubold

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Re: Request for Postprocessing Stack Actions
« Reply #3 on: May 07, 2017, 01:43:52 PM »
Thank you! Awesome.

Groo Gadgets

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Re: Request for Postprocessing Stack Actions
« Reply #4 on: May 07, 2017, 09:09:57 PM »
Wow! I was just looking at Unity's new post processing effects today, thanks for these!

Simon

Kubold

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Re: Request for Postprocessing Stack Actions
« Reply #5 on: May 22, 2017, 06:40:19 AM »
Settings for Depth of Field seem to be missing. All else is there except DOF settings. Is there a chance you will add it?

tcmeric

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Re: Request for Postprocessing Stack Actions
« Reply #6 on: May 22, 2017, 06:53:06 AM »
I missed a few at the end. I can add it for you. Check back in a day or so. (Ill ping here again when its added).

- Eric

Kubold

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Re: Request for Postprocessing Stack Actions
« Reply #7 on: May 22, 2017, 07:06:09 AM »
Thank you, that would be great help :)

tcmeric

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Re: Request for Postprocessing Stack Actions
« Reply #8 on: May 23, 2017, 12:44:15 AM »
https://github.com/dumbgamedev/postprocess_playmaker

Added support for:

DOF
Color Wheel
Tone Mapping

Kubold

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Re: Request for Postprocessing Stack Actions
« Reply #9 on: May 23, 2017, 07:06:53 AM »
Awesome, thank you very much! :)

blackant

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Re: Request for Postprocessing Stack Actions
« Reply #10 on: November 15, 2017, 07:21:09 AM »
awesome !! presiselly what i need right now !

big thanks

8)

Arnoob

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Re: Request for Postprocessing Stack Actions
« Reply #11 on: November 19, 2017, 08:19:27 AM »
That is awesome! Thank you so much!

By the way, I hate to ask request to people that work on their spare time like you do, but do you think it would be possible to create the actions for the SSR too? :-)