I'm wanting to build a character controller with playmaker, because though I've found a great script that does all I want, it will be really hard to do things like stopping that control when in dialogue or changing the gameplay because I'm not a programmer that's able to interpret or understand how to control it through playmaker.
However one of the big parts of it is that it was able to automatically stop a character walking up a hill at
a specific angle (so if the mesh was angled over 50 degrees the character couldn't walk up it, etc), and I
was wandering if this is something that could be re-created with playmaker controls?
And if possible where might I start?
I'd greatly appreciate any information regarding this, thank you for taking the time to read this