Hi,
The way you formulated your question is interesting.
The answer is no, but for this, there is a system unity is providing called PlayerPrefs, where you can store a key/value pair that persists when the app is existed ( works on all platforms). This is very much like cookies on websites.
Playmaker has actions to access this, they are all in the "PlayerPrefs" category of the Actions browser. Use them to save and load informations.
Now, why not being able to declare a variable persistent right within the playmaker interface, that would be really great and very easy for the user, behind the scene it would simply use the playerPrefs system. I'll submit this to Alex.
Bye,
Jean