playMaker

Author Topic: Hit Reaction Manager (Ragdoll) with Playmaker - Raycast, Click and Manual  (Read 2676 times)

tcmeric

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Did you ever want to be able to cause a hit reaction on your characters dynamically? Ie, when your character/NPC takes a bullet or a hit, they react "naturally". Did you want to use ragdoll deaths or have ragdolls come back to life?

This asset and custom actions are for you! These actions are a bit of a work in progress, but they are in fact working (I know because I am using them in my game).

"In this tutorial we look at getting hit reactions using the third party asset "Ragdoll - Hit Reaction Manager" along with playmaker. We show three different possible methods to trigger hit reactions including setting a manual location (by vector3), mouse click and raycast. Great for natural reactions to gunshots, collisions and other "hits".

Asset: https://www.assetstore.unity3d.com/en/#!/content/46513
Tutorial Video: https://www.youtube.com/edit?video_id=FZ_5jVoOrow
Custom Actions here: https://github.com/dumbgamedev/hitmanager_playmaker

If you are looking for an action for this asset that I havent already written, please let me know, and Ill see what I can do. I hope to have at least one more tutorial up for this asset/custom actions regarding deaths, etc.


Pandur

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Thx for the tutorial the right link for youtube is :


you have post a edit link for the video in you description  ;) :D

tcmeric

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Oops! Thanks for the catch :)