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Author Topic: New c# job system + playmaker question  (Read 2612 times)

Ateam

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New c# job system + playmaker question
« on: June 28, 2017, 02:08:59 PM »
How does work the new c# job system with playmaker ?

jeanfabre

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Re: New c# job system + playmaker question
« Reply #1 on: June 29, 2017, 02:23:44 AM »
Hi,

 I am not sure I understand what you mean by c# job, can you explain or give us a link to what it is?

 Bye,

 Jean

Ateam

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play_edu

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Re: New c# job system + playmaker question
« Reply #3 on: June 30, 2017, 01:44:11 AM »
Article For c# job system and also demo
https://blogs.unity3d.com/2017/06/27/unite-europe-2017-keynote-recap-connecting-creating-and-the-future-of-unity/


To wrap up the keynote, Unity CTO, Joachim Ante came on stage to give a taste of Unity’s core engine programming features, showing how developers will be able to optimize their code. Starting with the C# Job System, which provides a simple and safe way to write multithreaded code, Joachim showed how a boids simulation performance increases when using the new Job system, taking full advantage of the multi CPU/Core architecture. Next, Joachim demonstrated how our new hyper optimized & specialized C# Job Compiler can take performance to yet another level, enabling the most compute intensive scenarios.

jeanfabre

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Re: New c# job system + playmaker question
« Reply #4 on: June 30, 2017, 04:34:19 AM »
Hi,

 Excellent news! as for integration, I can't say until I get my hands on this :) but I fear some technical hurdle on this one to implement it outside PlayMaker core dll, so the best option to support c# jobs may be something that will have to be built in PlayMaker as oppsoed to a series of bridges or custom actions.

 Bye,

 Jean