Hi,
also, you can get the PlayMaker Utils ( you might already have it on the Project), and it has a bunch or calls to make sending events from scripts even more powerful.
like: PlayMakerUtils.SendEventToGameObject(PlayMakerFSM fromFsm,GameObject target,string fsmEvent,bool includeChildren,FsmEventData eventData)
this will target a GameObject specifically, with lots of options ( all the one you get when sending even from an action basically).
pass null to "fromFsm" and it will create a proxy to send an event
these utils are used on all proxies ( ugui, photon, animator, pathfinding, etc, etc)
Bye,
Jean