Hi! I've been working on a level generator for my game, and i've noticed performance issues with my (large amount of) playmaker FSMs:
The vast majority of these accomplished their goal and are just idling, never to be used again; i'm not sure what to do with them, or why they're eating up my performance in the first place!
Sending a 'finish FSM' action doesn't seem to do much, and neither does disabling the FSM via 'enable FSM';
Any tips on how to deal with the situation? Thank you!