playMaker

Author Topic: Mesh Baker[SOLVED]  (Read 2167 times)

blackant

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Mesh Baker[SOLVED]
« on: August 29, 2017, 08:30:00 AM »
Hi guys,

i would like to know if there is some user of "mesh baker" in the communoty.
if there is, do we need the use of some special plamayker actions or is it working like usual without needs of extra actions ?

i'm asking this especially to know more about the possibilities about mesh baker to combine skinned meshes and after that the possibility to setup animations with animator actions.
« Last Edit: September 04, 2017, 02:39:08 AM by jeanfabre »

blackant

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Re: Mesh Baker
« Reply #1 on: August 29, 2017, 12:07:27 PM »
after a whole day watching tutorials and working on, i can say that there is no need of additionnal actions to use playmaker with mesh baker.

that's awesome !

for people who would like to get more infos:
the Skinned meshes are combiened into one big Mesh, but the rig and characters infos are separated on classics setup.

a bit tricky to understand when you start but not so hard to use finally

tcmeric

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Re: Mesh Baker
« Reply #2 on: August 29, 2017, 12:56:25 PM »
Hi, it seems you answered your own question. No need for playmaker actions with mesh baker. I use mesh baker myself quite a bit. It is a bit tricky to get started with mesh baker. The tutorial videos are not super friendly. But it does work well  8)