Hi,
I'm working on a 2D game. (playmaker 1.8.4, Unity 5.6.1)
A Lot of my animated 2D(sprite)Game-Objects have to respond to MouseOver Event.
They all have a 2D-Collider-component set as trigger. And often have 2 FSM.
It works like a charm in Unity Editor, even if states with Mouse-Over transitions display a warning and I've got lots of "owner needs a collider or GUI Element to respond to mouse events!" errors in my error check window.
(all objects have 2D-Collider-component set as trigger though !)
Unfortunately it does not work in the Build.
- Any idea to have it work in Build ?
- how can i get rid of the ""owner needs a collider or GUI Element to respond to mouse events!" errors" ?
Thanks a lot :-)