a few things I changed and noticed. Screen to world point. someone in a playmaker chat on slack pointed out, that I am setting Screen Z to 1. if I change to 1, it doesn't jump to the camera anymore. however looking at debug info. I see screen x and y being set and updated in screen to world point, but "store world vector" it always sets X and Y to -4, and -13.9. so the object always moves at same point no matter where finger is placed. the image added is what it looks like when running