Hi,
I just put up "ArrayActivateGameObjects" on the Eocsystem, this should work for your case.
There is unfortunatly a wrong assumption on ArrayMaker vs FsmArray and perfs/mess, let me clarify this here:
FsmArray is very performant if you don't change the number of items all the times as this is based on a built in array.
ArrayMaker is a lot more performant if you are going to change the number of items in your game loop for example/
ArrayMaker allows you to use Hashtables, to reference value using a key, this is very powerfull and very fast
ArrayMaker allows to mix up variables types in one array or hashtable, this is also very powerful.
So, here I suggest you use the right ways for the task, it doesn't mean that because ArrayMaker is not built in that is less efficient, it has its use cases for sure.
Bye,
Jean