Hello and thanks for any help I would like to know if there is no way to extract a float from a get rotation quaternion or euler so I can use the flow compare/
I need this because my character need to be on the same perpendicular to the wall to be able to climb so I used the quaternion of my character and the wall by the quaternion compare do not like the flow compare send any event so I just don't understand so if there is no event I want to know if it's possible to extract the X axis of the of the afternoon which after that I be able to make a flow compare and finally send my event so he can climb this wall thanks for any help you can brought
and
God bless playmaker