another question i created a global variable vector3 which is x,y,z position i think haha,i then added the get position set position to the camera choosing the first person controller in the get position and on the vector i used my global vector3 and ticked every frame because it needs to update the position constantly.
on the set position i used, user owner and on the vector i used global vector3 space self and ticked the every frame.
on the first person controller i used the global vector3,for the get axis vector,controller simple move,smooth look at direction
my problem is the camera only moves on the x position not the z
im sure its a very stupid mistake,but we all start off somewhere
thanks