Howdy folks.
Just wondering if there is anything i can do to the call method action script to allow me to specify this gameobject at runtime, i tested dragging over the object at runtime and then activating the call method and it worked the way i had hoped but because my environment is getting generated at runtime i need to be able to specify that value automatically somehow.
Myself i am currently trying to look into the code to see if i can create a public gameobject var then change it to run off that object upon activation. (on the meshcombine code)
In the picture i have highlighted the bit i mean, if that was the specify var box i would have no problem