Hi,
I'm facing the problem of how to move a conveyor belt with a smooth and realistic movement. The conveyor belt, as in many situations, starts and ends under other objects, so there's room to manage what can happen at the end and what can happen at the beginning of it. One option is to build it by a number of tiles and move all the tiles at the same speed; then, as soon as any tile has gone out of sight, immediately move its position to the beginning, and make it start the path again. Another option could surely be to build the belt with a single mesh and to animate its texture, making the texture offset change accordingly to the desired speed. In such a case, could you suggest me how to manage such process through a playMaker action? I've taken a look at the Set Property action, but I haven't been able to find the right property to set.