Has any of you encountered this error when running the game in actual device? What's weird is that it's only isolated to LocalMoveTo (a custom action) and it used to work fine.
Error loading action: [0074] Shopper : MainFsm : MoveAlongFloor :
Anino.Playmaker.Actions.LocalMoveTo : speed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.ActionData:CreateAction(FsmState, Int32)
HutongGames.PlayMaker.ActionData:LoadActions(FsmState)
HutongGames.PlayMaker.FsmState:LoadActions()
HutongGames.PlayMaker.Fsm:InitData()
HutongGames.PlayMaker.Fsm:Init(MonoBehaviour)
PlayMakerFSM:Start()
(Filename:
/Applications/buildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp
Line: 43)
Error loading action: [0074] Shopper : MainFsm : MoveAlongFloor :
Anino.Playmaker.Actions.LocalMoveTo : timeReference
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.ActionData:CreateAction(FsmState, Int32)
HutongGames.PlayMaker.ActionData:LoadActions(FsmState)
HutongGames.PlayMaker.FsmState:LoadActions()
HutongGames.PlayMaker.Fsm:InitData()
HutongGames.PlayMaker.Fsm:Init(MonoBehaviour)
PlayMakerFSM:Start()
(Filename:
/Applications/buildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp
Line: 43)
Error loading action: [0074] Shopper : MainFsm : MoveAlongFloor :
Anino.Playmaker.Actions.LocalMoveTo : finishEvent
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.ActionData:CreateAction(FsmState, Int32)
HutongGames.PlayMaker.ActionData:LoadActions(FsmState)
HutongGames.PlayMaker.FsmState:LoadActions()
HutongGames.PlayMaker.Fsm:InitData()
HutongGames.PlayMaker.Fsm:Init(MonoBehaviour)
PlayMakerFSM:Start()
(Filename:
/Applications/buildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp
Line: 43)
Error loading action: [0074] Shopper : MainFsm : Exit :
Anino.Playmaker.Actions.LocalMoveTo : speed
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.ActionData:CreateAction(FsmState, Int32)
HutongGames.PlayMaker.ActionData:LoadActions(FsmState)
HutongGames.PlayMaker.FsmState:LoadActions()
HutongGames.PlayMaker.Fsm:InitData()
HutongGames.PlayMaker.Fsm:Init(MonoBehaviour)
PlayMakerFSM:Start()
(Filename:
/Applications/buildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp
Line: 43)
Error loading action: [0074] Shopper : MainFsm : Exit :
Anino.Playmaker.Actions.LocalMoveTo : timeReference
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.ActionData:CreateAction(FsmState, Int32)
HutongGames.PlayMaker.ActionData:LoadActions(FsmState)
HutongGames.PlayMaker.FsmState:LoadActions()
HutongGames.PlayMaker.Fsm:InitData()
HutongGames.PlayMaker.Fsm:Init(MonoBehaviour)
PlayMakerFSM:Start()
(Filename:
/Applications/buildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/iPhonePlayer-armv7/UnityEngineDebug.cpp
Line: 43)
Error loading action: [0074] Shopper : MainFsm : Exit :
Anino.Playmaker.Actions.LocalMoveTo : finishEvent
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogError(Object)
HutongGames.PlayMaker.ActionData:CreateAction(FsmState, Int32)
HutongGames.PlayMaker.ActionData:LoadActions(FsmState)
HutongGames.PlayMaker.FsmState:LoadActions()
HutongGames.PlayMaker.Fsm:InitData()
HutongGames.PlayMaker.Fsm:Init(MonoBehaviour)
PlayMakerFSM:Start()