Hi there,
I am working on an IK system for my game character. I totally rely on Playmaker for the programming part since I know little about c#. I find a line of code which is useful for me, however, I don't know how to translate it to playmaker flow.
Rotation = Quaternion.FromToRotation(transform.up, RaycastHit.normal) * transform.rotation;
"Rotation" is a vector 3 variable for rotation of the ik effector for the foot of my game character. "RaycastHit" is the Store Hit Normal result in Raycast. I can find the action "Get Quaternion From Rotation" and I know how it works. I don't understand is the "transform.rotation" part. I don't know how to translate it into playmaker flow chart since I don't understand what "transform.rotation" here refers to. Anyone can help?