Thank you very much
, I realized after your last response that I did need to fit it to my case.
Instead of trying to copy the solution that worked for them, adapt it to mine. What I needed to do was instead of what they had done-trying to like how they had disabled their script, disable something in my scene- I checked at the very beginning of the FSM whether I controlled the object or not, so it never even got to check the mouse click or anything for the other character
.
So that's all working wonderfully now, and thank you very much for your help ^^,
the only last confusing part is, to get my character to synch correctly, I need to actually disable the position/rotation check and synch they have in their scene, otherwise it won't work.
That actually stops it working. For some reason they just simply synch automatically?
Is this because they used the 3rd person control script for their example, or am I missing something?