It's me again! And I'm befuddled once more
I'm trying to do a raycast from the camera view to a location in the scene relative to where the screen was touched. In my game you touch the screen to shoot, so ideally I'd like to be able to spawn sparks/blood/explosions at the location you shot at.
By the look of it Get Touch Info only allows me to specify 2 axis, and Touch Object Event requires you to specify an object to touch. But what if I shoot a wall or something? How can I store that as a Vector3?
Cheers
EDIT: I suppose I could add a Touch Object Event to the environment to get my Vector3... or is that a bit dodgy?