I'm still pretty new here, so please excuse the ignorance. Is there a way to create a global set of variables of all types (bools, strings, ints) with playmaker, so that I can interact with them globally. I can use arrays for a lot of things, but making an array for every variable type would be very cumbersome for what I'm trying to accomplish.
My intention is to create a character sheet that has many different variable types (string for name, bool for gender, int for stats, ect...) and I'd like to be able to replicate this to create multiple different characters. I've looked into prefabs, but the issue I run into is, I would need to each instance to be global so that I can access said variables from multiple scenes. Any suggestions on how to go about this would be greatly appreciated