playMaker

Author Topic: UWP loading Assetbundles  (Read 826 times)

Seiryu33

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UWP loading Assetbundles
« on: July 22, 2018, 12:14:34 PM »
This kinda ties into an earlier post, but this relates to loading. For UWP, what would be the best method to load new assets: Web Request or Load from Download? Not sure which action would work best. I was thinking of linking my game to a hosted assetbundle on my Google Drive but don't know if it'll link from there or from my Windows Store account since I think add-ons require a specific URL. Any suggestions would be appreciated.