Hi,
the the chain of actions is linked, then it will be in order.
FSM A set v=0, sends event to FSM B, FSM B set v=3
v will be 3.
however if the chain of event and transition is not linked, then there is no guaranteed as Unity calls Updates on GameObject in an unreliable way ( only script exscution order and affect this, but since all fsm are of the same component, that's not useful).
so the only way within a given frame to guarantee order of execution is via linked events and transitions, it doesn't matter if that chain affects multiple fsm.
Bye,
Jean