I didn't want to request an action yet since there maybe is a way to do this already, but if not, then this action would be great.
I just discovered how there is a text mesh pro setting of Page, and you can change the page number (and presumably use Set property to change the currently-viewed page.) This, combined with word wrap, COULD solve basically all my text displaying problems (well, I'd need the ability to change the color of individual words or get a typewriter effect to solve ALL my problems, but still).
Is there some way to check the text mesh pro game object's total pages, and do things based on that? I want to have a text display below a book page that says
Page 1/7 and change this string based on which page you are currently viewing, but I cannot do this without some way to check the maximum number of pages in the TextMeshPro based on its string.
How can we do that? Even if there is some way to check if a page is empty, that could be used to disallow further flipping through the pages.