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Author Topic: Set animation Time Normalized to 1, strange behavior  (Read 2127 times)

giyomu

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Set animation Time Normalized to 1, strange behavior
« on: April 28, 2011, 06:42:05 PM »
Hi , ok I put this in bug but it may not be one

here is what happens, when i decide to play an anim in reverse, so i want to start form end , add an action Set Animation time , set to 1 and check normalized, well the animation playing is no longer behaving like in forward play ( what i mean is that you lost all the smooth interpolation basically, like if that was set to linear interp )

However when i enter the exact time of the animation all get playing fine.

@Alex, I can send you a sample of the anim i am using if you wnat test out ( in case that doesn't happens for you )

so either i missed something or it is really a bug  ;D

giyomu

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Re: Set animation Time Normalized to 1, strange behavior
« Reply #1 on: April 28, 2011, 07:17:10 PM »
I realize that this normalizedTime come form unity API , so it may not be PlayMaker issue here , I will test using directly script to see if i get the same behavior