I've been reading up on the networking systems and though it's helping, there are still some questions that have been left unanswered so i was hoping to see about opening up a dialogue so as to figure out networking with playmaker and how best to implement it.
for starters, i think i've figured out how to transfer the positional information (dumping the positional information into a vector3 and make it network sync) and the rotational information (same with position.) thing is, i'm still wondering how to best get the computers to talk to eachother to determine when players are firing weapons and at what direction.
So, has anyone done networking with Playmaker? could you help a brother out please? i'm still a little fuzzy on how to do this.