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Author Topic: Instantiate particle system[SOLVED]  (Read 4082 times)

sirius

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Instantiate particle system[SOLVED]
« on: September 10, 2012, 03:56:43 AM »
Seems like there are no particle system actions at all, but instantiate particle system would be nice. Maybe choose a game object and XYZ position. Thanks!
« Last Edit: September 11, 2012, 05:35:13 AM by jeanfabre »

Dev_Sebas

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Re: Instantiate particle system
« Reply #1 on: September 10, 2012, 05:30:22 AM »
You can already make it.By create object action.You just need to set the object and his position.

Red

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Re: Instantiate particle system
« Reply #2 on: September 10, 2012, 11:28:28 AM »
yep, what Sebastiao said.

if you create the particle system as a separate object, you can instantiate it with the "Create object" action... and if you want to control the various properties such as emission rates and particle size, the "set property" action will do what you want it to.

sirius

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Re: Instantiate particle system
« Reply #3 on: September 11, 2012, 02:47:18 AM »
Yeah tested this and does indeed work, should've figured it out myself, but thanks guys. Just remember to tick "play on awake".

Red

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Re: Instantiate particle system[SOLVED]
« Reply #4 on: October 09, 2012, 07:27:34 PM »
no problem!

everyone here was a newbie at some point so don't feel you should hold back on asking questions.