First off I would like to start by saying I love Playmaker. I am a amateur Visual Basic programmer and I really don't have the time to dedicate to fully learning C# or Java. Playmaker is exactly what I needed to play around with some ideas in Unity.
I have gone completely through the AI tutorial from Bad Seed Games and I'm running into one single stumbling block. I use the Ultimate FPS Camera for my player controller object. To build an enemy that chases the player I have to reference that object in one of the enemy FSMs. Everything works perfectly as long as the enemies are setup in the scene hierarchy, but once I make that enemy a prefab for later spawning, it loses the game object that it's intended to chase. So once I spawn this object again it doesn't know what to attack.
I have tried creating a global variable gameobject and setting my FPS controller to it. But when I reference that variable on the enemy, it doesn't see it or chase it.
How is this done in Playmaker? I can't imagine that it's not possible to spawn a prefab enemy and it know what it needs to attack in the current scene (another prefab).
Thanks in advance and thank you for a wonderful product!!